Cracked Games HUB Employee Guide
Welcome to the official Employee Handbook for CGH. This guide explains our workflow, classifications, and mission.
Section 1: Letter Identification
E — Experimental
Early-stage projects under testing, not stable or ready for release.
R — Research
Projects undergoing data gathering, analysis, or feasibility checks.
D — Development
Games actively being developed with coding, design, and QA ongoing.
T — Testing
Projects currently in QA, bugs and issues identified.
L — Live
Fully released and distributed games available to users.
A — Archived
Older/discontinued projects no longer maintained.
S — Stalled
Projects paused indefinitely, pending decisions.
P — Prototype
Concept versions to showcase gameplay or features.
Section 2: Classifications
CAA — Absolutely Absolute
Top secret files, senior management only.
CA — Absolute
Highly classified, proprietary access only.
C — Classified
Internal employee-level projects.
R — Restricted
Limited to specific teams; manager approval required.
U — Unrestricted
Publicly available content.
Section 3: DNpor – Deemed Non-Profitable
Projects not reaching stable revenue are tagged X. If unsuccessful, they are released publicly as unblocked games.
Section 4: Employee Roles & Responsibilities
- Developers — coding, debugging, updating.
- Researchers — trend & feasibility analysis.
- Testers — QA, bug identification.
- Distributors — manage game releases.
- Security — oversee confidentiality.
- Support — assist internally & externally.
Section 5: Distribution Workflow
- Idea & Research (R)
- Development (D)
- Testing (T)
- Classification
- Profitability Trial (X)
- Release → Live (L) or DNpor
Section 6: Communication Protocols
- Use company-approved channels only.
- Use codes (E, R, CAA) outside secure channels.
- Report leaks to Security immediately.
- Weekly team syncs required.
Section 7: Troubleshooting & Issue Reporting
- Testers → log bugs with steps.
- Developers → fix before moving to Live.
- Security → handle suspicious access.
- Distributors → track public feedback.
Section 8: Code of Conduct
- Confidentiality — Never disclose classified data.
- Respect — Professional communication.
- Accountability — Take ownership of work.
- Innovation — Suggest improvements.
Our Mission & Vision
At CGH, we’re pioneers of accessible, innovative gaming. We balance exclusivity with accessibility, delivering unblocked games responsibly.