Cracked Games HUB Employee Guide

Welcome to the official Employee Handbook for CGH. This guide explains our workflow, classifications, and mission.

Section 1: Letter Identification

E — Experimental

Early-stage projects under testing, not stable or ready for release.

R — Research

Projects undergoing data gathering, analysis, or feasibility checks.

D — Development

Games actively being developed with coding, design, and QA ongoing.

T — Testing

Projects currently in QA, bugs and issues identified.

L — Live

Fully released and distributed games available to users.

A — Archived

Older/discontinued projects no longer maintained.

S — Stalled

Projects paused indefinitely, pending decisions.

P — Prototype

Concept versions to showcase gameplay or features.

Section 2: Classifications

CAA — Absolutely Absolute

Top secret files, senior management only.

CA — Absolute

Highly classified, proprietary access only.

C — Classified

Internal employee-level projects.

R — Restricted

Limited to specific teams; manager approval required.

U — Unrestricted

Publicly available content.

Section 3: DNpor – Deemed Non-Profitable

Projects not reaching stable revenue are tagged X. If unsuccessful, they are released publicly as unblocked games.

Section 4: Employee Roles & Responsibilities

Section 5: Distribution Workflow

  1. Idea & Research (R)
  2. Development (D)
  3. Testing (T)
  4. Classification
  5. Profitability Trial (X)
  6. Release → Live (L) or DNpor

Section 6: Communication Protocols

Section 7: Troubleshooting & Issue Reporting

Section 8: Code of Conduct

Our Mission & Vision

At CGH, we’re pioneers of accessible, innovative gaming. We balance exclusivity with accessibility, delivering unblocked games responsibly.